Ludo rules used in this game
- Roll a 6 to bring a token out of your base onto your starting square.
- Move tokens clockwise around the board, then up your coloured home column to the centre.
- Landing on an opponent’s token sends it back to their base — except on starting squares and ★ star squares, which are safe.
- Rolling a 6, capturing a token or getting a token home gives you another roll. Three 6s in a row and you lose your turn.
- You need the exact number to reach home.
- The first player to bring all four tokens home wins.
Tips
- Spread your risk: having two or three tokens out gives you more choices each roll.
- Park on star squares when an opponent is close behind you.
- Use your 6s to bring out new tokens early in the game.